Why is DNF progressing so slowly? Analysis of hot topics on the Internet in the past 10 days
Recently, "Dungeon Fighter" (DNF) players have generally reported that the game's login and loading speeds are unusually slow, triggering widespread discussion. This article combines the hot content of the entire network in the past 10 days, analyzes the reasons from multiple perspectives such as server, client, and network environment, and provides structured data reference.
1. Statistics of hot topics related to DNF in the past 10 days across the entire network
Ranking | Topic keywords | Number of discussions (10,000) | Main platform |
---|---|---|---|
1 | DNF login stuck | 28.5 | Tieba/Weibo |
2 | DNF loads slowly | 19.2 | NGA/Hupu |
3 | TP security system delay | 15.7 | Zhihu/Bilibili |
4 | DNF server status | 12.3 | Douyu/Tieba |
2. Three core reasons that cause DNF to run slowly
1.Server load is too high
According to measured data from players, cross-region server delays generally exceed 200ms during the evening peak period, and some large regions (such as Cross-5) even experience packet loss. Although the official announced the expansion on August 15, the actual effect has not yet been fully realized.
time period | Average latency (ms) | Packet loss rate |
---|---|---|
8:00-12:00 | 85 | 0.3% |
18:00-22:00 | 217 | 4.8% |
2.Client bloat problem
With the 13-year version iteration, the size of the client has expanded to 32GB, and more than 12,000 resource files need to be read for the first load. Player tests have found that the loading speed of SSD hard drives is still 3-5 times faster than mechanical hard drives.
3.Anti-cheat system drags down performance
After the TP security system was updated on August 10, the process memory usage increased from 300MB to 520MB, causing obvious lags on some low-end computers. Actual measurements by technology bloggers show that the login speed can be increased by 40% after turning off special effects.
3. Comparison of optimization plans measured by players
Optimization method | Loading time reduction | Applicable scenarios |
---|---|---|
Replace SSD hard drive | 62% | Hardware upgrade |
Close live broadcast/voice software | 28% | software conflict |
Clear game cache | 15% | Routine maintenance |
4. Official response and future prospects
On August 18, Neople acknowledged the aging server architecture problem in the Korean server announcement and promised to optimize resource loading logic in the September version update. The national server operation team recommends that players try "Wegame speed mode" to start the game.
Taken together, the slow operation of DNF is the result of the superposition of multiple factors. It is recommended that players choose an optimization plan based on their own situation and pay attention to the performance improvements that may be brought about by the major version update in September.
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